The Embodied Learning & Experience (ELX) Lab [pronounced 'el-x'] conducts research in two main broad areas: learning technologies and technologies for health and well-being. The guiding principle of the lab is that we conduct research for real users and in authentic settings. We engage in human-centered conceptualization, design and evaluation of technologies to support different aspects of human learning.


Smartwatch Science Stories dataset

Current Projects

Connected Learning: Science Learning Across Formal and Everyday Contexts

Connected Learning is a NSF-funded project that investigates how to connect children's everyday experiences with their formal learning of science concepts at school from the perspective of (i) students through the use of context-aware wearables, and (ii) teachers through the use of lesson planning and in-classroom visualizations. (Project page here)

Making the Maker: A Pathway to STEM for Elementary School Students

The 'Making the Maker' project is an NSF-funded project that aims to investigate how Making can be used to scaffold the interest of children, especially from underrepresented populations, to pursue STEM-related careers. The main mechanism through which the project aims to achieve this goal is to support the development of children's identity as Makers by integrating Making activities longitudinally into the elementary school curricula. (Project page here)

Making in The Colonias: STEM Participation through Making as Micro-Manufacture

This project explores a model to create a sustainable ecosystem for implementing Making-based learning in school districts. The model pairs a high school with an elementary school such that the high school class produces components for Making activities to be used in the elementary school science class.

Science Modeling through Physical Computing

aims to support science learning and computational thinking through modeling science concepts with maker-based programming activities. This is in collaboration with our colleagues at Texas A&M University, who deploy these activities and a scaffolded programming interface in local Texas schools, in 5th- and 6th-grade classrooms. The UF team in this project is developing a block-based programming environment for children called CASMM. (Project page here)

Everyday-Inspired Media for Mental Well-Being

Digital media such as streaming movies and online videos have replaced the static and monolithic TV set in many homes. With digital media there are new opportunities to harness the power of stories to impact people's lives. This project investigates whether and how movies that people consume can be made to align with their everyday experiences, and whether such everyday-inspired media can be positively impact their sense of well-being. (Project page here)

Past Projects

Lived Science Narratives: Supporting Science Learning through Wearables

Lived Science Narratives is a NSF-funded project that investigates how to contextualize learning of elementary science topics with children’s everyday experiences through the use of wearables, specifically the smartwatch. (Project page here)

Enactment-Based Storytelling for Second-Language Learning

The DiME project investigates the use of embodied enactment augmented through the use of motion tracking to support children's creative thinking and creative self-efficacy in learning English as a second language. The system is based on the concept of performative authoring. Performative authoring scaffolds the child's writing process by enabling her to create a pre-writing form of her ideas and imagination in a cartoon story without the impediment of the technical aspect of language first. The child subsequently can then use the cartoon story as an 'outline' for producing the formal essay. (Project page here)