Abstract:
A sliver is a tetrahedron whose four vertices lie close to a plane
and whose perpendicular projection to that plane is a convex
quadrilateral with no short edge.
Slivers are both undesirable and ubiquitous in 3-dimensional
Delaunay triangulations.
Even when the point-set is well-spaced, slivers may result.
This paper shows that such a point set permits a small perturbation
whose Delaunay triangulation contains no slivers.
It also gives deterministic algorithms that compute the perturbation
of $n$ points in time O($n \log n$) with one processor
and in time O($\log n$) with O($n$) processors.
