What was the first 3D game (what studio released it)?
Was it a smart move of SGI to release OpenGL to the public domain?
What makes OGL "open"?
What is the relation of DirectX to OpenGL?
When CG types talk of software vs hardware -- what do they mean?
What is a buffer? What is a shader?
What do the terms "deprecation" and "core" stand for in OpenGL?
What is the role of freeGLUT and GLEW?
This class will use OpenGL 4.