Project 3   Due: December  
present the essence of an advanced computer graphics technique.

  1. by Nov 24 state
    1. the technique and paper chosen
    2. declare whether you work alone or with at most one other student.
      I will look at the papers and see that they are suitable (graphics pipeline or geometry generation)
  2. by Nov 29:
      submit 3 key slides summary of the technique.
  3. by Dec 01:
    1. be ready to present in class
    2. background, theory, implementation illustrating the core idea.

    The following enter into the grade as appropriate for the topic:
    complexity of the theory
    complexity of the implementation (either installing code from the paper or creating a small implementation of the basic idea, possibly in a lower dimension)
    presentation (getting the point across, efficiently)


TOPICS
    MONDAY (aim for 20 min presentation + lots of questions)
  1. Rachel ray marching
  2. Jack: Programming finite element methods with weighted B-splines Web splines
  3. Ferby Surface Multigrid via Intrinsic Prolongation
  4. Tianrui Automatic Reconstruction of B-spline surfaces
  5. Kyle: half-edge T-splines
    WEDNESDAY
  6. Trevor A Scalable and Production Ready Sky and Atmosphere Rendering Technique, Eurographics 2020
  7. Jinru Computing Minimal Surfaces with Differential Forms
  8. Aotian: shrink wrap   https://ieeexplore.ieee.org/abstract/document/722296
  9. Michael: Implicit Geometric Regularization for Learning Shapes

RESOURCES
architecture http://visualcomputing.ist.ac.at/publications/2021/TDSOPEC/
architecture https://lgg.epfl.ch/publications/2021/Bass/index.php
architecture Using Isometries for Computational Design and Fabrication
architecture Computational design of Weingarten surfaces (EPFL)
TaiChi

discrete diff geom   shape   DDG   Willmore Surfaces   minimal surfaces
neural implicit
Fabrication https://lgg.epfl.ch/publications/2021/Wsurf/index.php
Fabrication https://bird.bcamath.org/handle/20.500.11824/1285
Fabrication https://www.nature.com/articles/s41586-021-03698-7
collision https://ipc-sim.github.io/rigid-ipc/
foldover free https://arxiv.org/abs/2102.03069
differentiation programming language https://people.csail.mit.edu/sbangaru/projects/teg-2021/
reconstruction from point clouds VoroCrust https://arxiv.org/pdf/1902.08767.pdf
WeightsInterpolation https://people.csail.mit.edu/jsolomon/assets/quasiharmonic.pdf
Penrose tiling http://www.geom.uiuc.edu/apps/quasitiler/about.html https://en.wikipedia.org/wiki/Penrose_tiling https://www.nathaniel.ai/de-bruijn-projections/
SGP2021
Siggraph course notes )
Siggraph 20xx papers