Polyhedral-net Splines
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CMatrix
 CSimpleArg::OptAn option (named or positional)
 CPatchA class representing a Bézier patch
 CPatchBuilderA builder class for constructing Bézier patches from a mesh
 CPatchConstructorAbstract base class for patch constructors
 CExtraordinaryPatchConstructorPatch constructor for extraordinary patches. See PatchConstructor
 CNGonPatchConstructorPatch constructor for n-gon patches. See PatchConstructor
 CPolarPatchConstructorPatch constructor for polar patches. See PatchConstructor
 CRegularPatchConstructorPatch constructor for regular patches. See PatchConstructor
 CT0PatchConstructorPatch constructor for T0 patches. See PatchConstructor
 CT1PatchConstructorPatch constructor for T1 patches. See PatchConstructor
 CT2PatchConstructorPatch constructor for T2 patches. See PatchConstructor
 CTwoTrianglesTwoQuadsPatchConstructorPatch constructor for patches consisting of two triangles and two quads. Designed for patch next to a polar patch. See PatchConstructor
 CPatchConstructorPoolPool PnS patch types represented as PatchConstructor subclasses. Each subclass corresponds to a specific PnS patch type. There are two types of patch constructors: vertex-based and face-based. A vertex-based patch constructor checks if a vertex and its neighborhood matches a PnS patch type. A face-based patch constructor checks if a face and its neighborhood matches a PnS patch type
 CPatchConsumer
 CBVWriter
 CEvaluatedMeshWriter
 CIGSWriter
 CSTEPWriter
 CPnSPatchRepresents a polynomial patch in Bernstein–Bézier form
 CPnSplineRepresents a PnSpline(Polyhedral net Spline) composed of piecwise polynomial patches PnSPatch
 CPnSplineImpl
 CSimpleArgA simple command-line argument parser
 CVertexMappingRepresents a mapping from vertices in subdivided mesh to vertices in the original mesh. Each mapping consists of a list of vertex indices in the original and corresponding weights. The vertex in the subdivided mesh is represented as a weighted combination of the vertices in the original mesh. This class contains arithmetic operators to facilitate combining mappings during subdivision